XNA的作法是:
RasterizerState.CullCounterClockwise;//CullCounterClockwise 逆時針來畫模型這是GraphicsDevice的預設
目前分類:XNA (12)
- Dec 08 Thu 2011 15:37
XNA GraphicsDevice.RasterizerState 設定 record
- Dec 07 Wed 2011 21:38
XNA 切線數據 Tangent 丟失 record
xna4.0,ps2.0,PC平台使用hlsl定義結構體:
struct VS_INPUT
- Feb 21 Mon 2011 12:22
XNA 骨架數量59
- Feb 16 Wed 2011 14:53
XNA 3DMAX材質輪出FBX
- Jan 22 Sat 2011 15:51
XNA 3D材質 注意事項 record
- Jan 18 Tue 2011 15:19
XNA 讓3D模型變透明 record
- Jan 14 Fri 2011 17:21
XNA MathHelper.Clamp 的意思 record
blockPosition.X = MathHelper.Clamp(blockPosition.X,0, Window.ClientBounds.Width - blockTexture.Width);
//這裡的意思是,把方塊的X軸坐標限制在遊戲屏幕之內
- Dec 24 Fri 2010 18:11
3DMAX 3dsMAX導出.FBX骨骼動畫模型到XNA
3dsMAX導出.FBX骨骼動畫模型到XNA
- Dec 04 Sat 2010 00:00
XNA SpriteBatch.Draw的七個多載 record
XNA-2D SpriteBatch.Draw的七個多載
- Nov 24 Wed 2010 14:50
XNA 時間計時 record
XNA 時間計時
在XNA裡面提供一個方法來計時。
- Nov 23 Tue 2010 15:10
XNA 設定視窗大小
GraphicsDeviceManager graphics;
- Nov 23 Tue 2010 15:07
XNA 直接載圖Texture2D.FromFile