physics.setGravity()
Description:
目前分類:Corona (29)
- May 21 Sat 2011 12:59
Corona physics.setGravity()
- May 21 Sat 2011 12:56
Corona physics.setScale()
physics.setScale()
Description:說明:
- May 21 Sat 2011 01:28
Corona body.isBullet
body.isBullet
Description:
A boolean for whether the body should be treated as a “bullet”. Bullets are subject to continuous collision detection, rather than periodic collision detection at world timesteps. This is more computationally expensive, but it prevents fast-moving objects from passing through solid barriers. The default is false.
- May 20 Fri 2011 17:27
Corona body.angularDamping
- May 20 Fri 2011 17:23
Corona body.linearDamping
- May 18 Wed 2011 13:54
Corona object:addEventListener
object:addEventListener
- May 18 Wed 2011 13:39
Corona event.phase事件階段
event.phase事件階段
- May 17 Tue 2011 22:25
Corona physics.addBody
- May 17 Tue 2011 17:19
Corona Physics Joints 物理節點
Physics Joints 物理節點
- May 17 Tue 2011 15:03
Corona Configuration Options 配置選項
Configuration Options配置選項
- May 13 Fri 2011 15:44
Corona Physics Bodies
Physics Bodies 物理機構
- May 12 Thu 2011 18:16
Corona Collision Filters "Helper Chart"
Collision Filters "Helper Chart"
碰撞過濾器“幫手圖“
- May 12 Thu 2011 18:11
Corona Collision Detection
Collision Detection 碰撞檢測
- May 12 Thu 2011 11:30
Corona Physics Engine The Corona Physics API
Overview 概述
- May 11 Wed 2011 16:07
Corona Animation and Motion Basic Motion and Transitions Part2
Advanced Animation Using Sprites先進的動畫使用精靈
- May 10 Tue 2011 18:29
Corona Animation and Motion Basic Motion and Transitions Part1
Basic Motion and Transitions
基本運動和轉換
- May 09 Mon 2011 18:36
Corona Images, Shapes, and Text About Display Objects Part6
Bitmap Mask
- May 09 Mon 2011 17:38
Corona Images, Shapes, and Text About Display Objects Part5
Working with Display Objects and the Stage
Creating Display Objects
You don't actually create these objects directly. Instead, you create special kinds of DisplayObject
s such as rectangles, circles, images, text, groups, etc.
- May 09 Mon 2011 15:19
Corona Images, Shapes, and Text About Display Objects Part4
Corona Images, Shapes, and Text About Display Objects Part4
Text
display.newText( [parentGroup,] string, x, y, font, size ) creates a text object with its top-left corner at (x, y). The local origin is at the center of the text; the reference point is initialized to this local origin. By default, there is no text color.
- May 06 Fri 2011 16:37
Corona Images, Shapes, and Text About Display Objects Part3